Recently I had the chance to do an illustration for a good friend’s birthday, so I made this retro-style movie poster that featured him as the hero. Started as pencil then scanned and coloured digitally.

Maybe a day will soon come where we can’t see the line between the story the real world. Maybe a day will soon come where we opt to reside within our virtual world and live the stories we want to.

My dissertation was based around horror stories – why we tell tales that scare us and give us the creeps. At one point I talked about the great horror stable that was Universal Studios, back in its 30’s – 50’s heyday. The characters, stories and imagery they gave us are iconic – their legacy was and remains strong – so it’s not a surprise that the studio is now plundering that rich heritage to bring us a new roster of films inspired by those early features

           

2017 is shaping up to be VR’s biggest and most important year yet. It comes off the back of a record breaking 2016, a year that saw around $1.8bn of funding for VR / AR companies. The figure has been steadily increasing over the last few years and one would expect 2017 to beat last year’s total.

In earlier posts I’ve talked about my first VR experience and how it really resonated with me. One of the elements that really contributed to the impact the experience had on me was that it was CG. CG characters and worlds can be so fantastic; pulling imagery from our nightmares, creating environments and landscapes that amaze us, presenting […]

I thought I was the chief when I was growing up. There wasn’t a horror movie I couldn’t stomach and anybody that didn’t watch them because they thought horror films were too scary were just wusses to me.