3D: Global Game Jam 2015 @ Farset Labs, Belfast

Last Friday (23 January) I turned up armed with my laptop and various other CG weaponry to take part in the Global Game Jam 2015. This was my first one and I didn’t know what to expect. I had no team and no idea how the weekend would turn out. How it turned out was awesome.

I hooked up with a couple of budding Unity-heads and we got to work on what we could all accomplish in the short time. The theme was “What Do We Do Now?” which struck an apocalyptic chord with us right away. What we ended up with was a third person, fast paced decision making game where you basically have to run for your life to escape the 2012-style flood which was rushing up the mountain. The title? Run Or Die. Should be a Megadeth song… anyway.

The game can be found here (along with the sterling efforts of the other Jammers) and I thought I’d share some of my contribution here (both of the animations, Idle and Running are in the same timeline). I felt that time would be a crucial element so once the idea was set, I went about modelling, rigging and animating the character – I had to balance time v quality but I think we did a great job getting together something which was playable.

 

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