I thought I was the chief when I was growing up. There wasn’t a horror movie I couldn’t stomach and anybody that didn’t watch them because they thought horror films were too scary were just wusses to me.
I live in retro-land most of the time. I’ve come to this conclusion lately after realising that whenever I’m working I mostly listen to NewRetroWave stuff or old console walkthroughs on Youtube. I’m thinking about why this is (most of the time I reckon it’s likely a desperate attempt to cling to the past) but I […]
2016 will be the year of VR. There’s little doubt about that, whether you view VR with dead-eyed cynicism or happen to be chomping at the bit to get a headset. If you happen to be one of those people looking forward to your first VR headset purchase, there’s not much longer to wait; HTC’s […]
I just wanted to share a quick update with you on the progress of my first sculpt in Mudbox. I’m working on it in between a bunch of other stuff otherwise I’m sure it’d be closer to being finished by now! I added some rickety teeth and made the mouth a bit asymmetrical, now I’m […]
Digital scultpting has been something I’ve wanted to get into for a long time. I guess that my MA project has given me a great reason to get started as I want to use a sculpting package to create a creature of some kind – being able to sculpt, for me at least, means opening […]
For my major project, I’ll be developing a virtual reality experience on the Oculus Rift. Up to now my knowledge has been based around Maya and After Effects but the undertaking of this project will mean I’ll have to extend my knowledge to a few other programs, namely Mudbox (a digital sculpting tool where I’ll […]