Category Virtual Reality
Ready Player One was recently released in cinemas across the world. It was a major studio release, directed by Steven Spielberg, based on a best selling book of the same name.
I’ll always have a permanent museum in my heart for all the best parts of the 80’s. This is a big factor in why I enjoyed Ernie Cline’s book so much.
I grew up holding a place in my heart for many films. Films like Jaws, ET, Raiders of the Lost Ark, The Fog, Die Hard, Predator…it’s a long list. Amongst many things, one of the reasons I’m drawn to these movies is their aesthetic. For a while it was a strange, mythical ingredient that made up this aesthetic but when I got into a career in filmaking / VFX I realised that these ingredients aren’t mythical but practical.
2017 is shaping up to be VR’s biggest and most important year yet. It comes off the back of a record breaking 2016, a year that saw around $1.8bn of funding for VR / AR companies. The figure has been steadily increasing over the last few years and one would expect 2017 to beat last year’s total.
In earlier posts I’ve talked about my first VR experience and how it really resonated with me. One of the elements that really contributed to the impact the experience had on me was that it was CG. CG characters and worlds can be so fantastic; pulling imagery from our nightmares, creating environments and landscapes that amaze us, presenting […]
I believe that VR is here to stay – it’s the new medium from which we’ll consume movies, shows, music videos, brand experiences – we’ll visit historic landmarks that have been brought back to life through graphics and animation – we’ll go to far off locations and sample hotels before booking them. VR will offer us […]
Virtual Reality is an amazing new toy. But is there a market for this? Absolutely. In the last year, we’ve seen the Samsung Gear VR, HTC Vive and Oculus Rift all launch their commercial headsets and later in 2016 we can get our hands on Sony’s Playstation VR…