Tag Archives: oculus rift
Ready Player One was recently released in cinemas across the world. It was a major studio release, directed by Steven Spielberg, based on a best selling book of the same name.
I’ll always have a permanent museum in my heart for all the best parts of the 80’s. This is a big factor in why I enjoyed Ernie Cline’s book so much.
In earlier posts I’ve talked about my first VR experience and how it really resonated with me. One of the elements that really contributed to the impact the experience had on me was that it was CG. CG characters and worlds can be so fantastic; pulling imagery from our nightmares, creating environments and landscapes that amaze us, presenting […]
I believe that VR is here to stay – it’s the new medium from which we’ll consume movies, shows, music videos, brand experiences – we’ll visit historic landmarks that have been brought back to life through graphics and animation – we’ll go to far off locations and sample hotels before booking them. VR will offer us […]
Virtual Reality is an amazing new toy. But is there a market for this? Absolutely. In the last year, we’ve seen the Samsung Gear VR, HTC Vive and Oculus Rift all launch their commercial headsets and later in 2016 we can get our hands on Sony’s Playstation VR…
I just recently watched Henry, from Oculus Story Studio and I felt that I had to write a short piece about the experience.
Is VR just for a small number of technically minded individuals? Is VR only for those who have game consoles or high-end computers? Is it possible to have some kind of sustainable career in VR?
2016 will be the year of VR. There’s little doubt about that, whether you view VR with dead-eyed cynicism or happen to be chomping at the bit to get a headset. If you happen to be one of those people looking forward to your first VR headset purchase, there’s not much longer to wait; HTC’s […]