Maybe a day will soon come where we can’t see the line between the story the real world. Maybe a day will soon come where we opt to reside within our virtual world and live the stories we want to.
2017 is shaping up to be VR’s biggest and most important year yet. It comes off the back of a record breaking 2016, a year that saw around $1.8bn of funding for VR / AR companies. The figure has been steadily increasing over the last few years and one would expect 2017 to beat last year’s total.
In earlier posts I’ve talked about my first VR experience and how it really resonated with me. One of the elements that really contributed to the impact the experience had on me was that it was CG. CG characters and worlds can be so fantastic; pulling imagery from our nightmares, creating environments and landscapes that amaze us, presenting…
I thought I was the chief when I was growing up. There wasn’t a horror movie I couldn’t stomach and anybody that didn’t watch them because they thought horror films were too scary were just wusses to me.
I just recently watched Henry, from Oculus Story Studio and I felt that I had to write a short piece about the experience.
Is VR just for a small number of technically minded individuals? Is VR only for those who have game consoles or high-end computers? Is it possible to have some kind of sustainable career in VR?